Monday, October 31, 2011
Monday, October 24, 2011
Sunday, October 16, 2011
What has happened?
I have been mainly resting this week, but I still did something. I implemented methods for 2D/3D modes and some parts of main menu.
(There is only two colors in that texture, black & white. Shades on them come from lights.)
Next thing is to make states work. This means that there should be working main menu and fps game mode and user should be able to switch from one to another and of course user should be able to move in fps mode.
Sunday, October 9, 2011
What has happend?Some nice changes this week. I integrated part of the old 3d engine to TSOTR and was able to make it work with new core. I also was able to figure out how should I make states system and it is pretty much done now. Demo is now in 3d and it will be last demo on this blog for now at least.
I have to create main menu state and in game state and of course test my state system.
Monday, October 3, 2011
I was able to do a lot last week. I made player input handling, config file handling, timer and made initial version of graphics handling and there is even first demo program. No, there is no 2D box you can move on the screen. I didn't do it because it would have been something extra I wouldn't need in my game. So what does this incredible demo program do? It only opens blank black screen you can close with button you configure in configuration file, hah. Well as you know or should know, if you have been reading this blog, there is more than meets the eye going on.
What next? I will have to think about how I will use states and put them in use somehow. Also I need to integrate my 3D engine into TSOTR. So maybe in next post we could get playable demo.