Monday, January 23, 2012
Week 25 - Update
So... I was trying to integrate my 3D engine with current code. I checked what I had to do, made few tasks, designed some new actions and put up redmine on my server. I will be using redmine to track what I was doing and what I have already done. There will be some code & stuff on redmine so I won't make it publicly available.
Sunday, January 15, 2012
Weeks 19 - 24 Update
For weeks 19 - 23 nothing happened mostly because of xmas, but on this week I was able to get back in business. I didn't code anything, but I went through my documentation and tried to figure out what I was doing. There was just too few lines about what I did last year so I need to put some more effort for documentation. Hopefully next week I can tell you where I was and what I was doing. :D
Monday, November 28, 2011
Monday, November 21, 2011
Friday, November 11, 2011
Sunday, November 6, 2011
Week 15 - Update
This is getting pretty funny. I have complete system for states, but it so flexible that I have to design how to actually use it. It can be pretty much used in any way. However I was able to create actions, which will be the core of what can be done in the game. For example if AI wants to go forward, AI will send message for actions and its action will be handled in actions and if player wants to go forward players action will also go through same actions. Basically AI will be like player and player will be like AI. Neither AI or Player will get any bonuses or anything and they can only do the same things. Of course AI could react much faster than Player even without any bonuses, but I try to make so that AI simulates reactions according to beings stats it uses.
Stats (Made with Code Analyzer by mteel)
Monday, October 31, 2011
Week 14 - Update
Nothing really happened last week. I was able to think about the design and how to continue with TSOTR, but thats it. I also added menu tab and some information on the blog.
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